/**
 * @author GLO
 */
package ai;

import engine.GameEngine;
import engine.data.UnitType;


public class Tests {

	public static void main(String[] args){
		AIDebug.logDebug("******* Tests AI [BEGIN] *******");
		//Player player = new Player(Player.COMPUTER, Civilization.ENGLISH, true);
		//AIPlayer player = new AIPlayer(Player.COMPUTER, Civilization.ENGLISH, true);
		//GameEngine.initTestPlayers();
		//GameEngine.initTest();
		AIDebug.logDebug("UnitType.NAME " + UnitType.NAME.length);
		AIDebug.logDebug("UnitType.OBSOLETE_BY " + UnitType.OBSOLETE_BY.length);
		AIDebug.logDebug("UnitType.REQUIRED_TECH " + UnitType.REQUIRED_TECH.length);
		AIDebug.logDebug("UnitType.MP " + UnitType.MP.length);
		AIDebug.logDebug("UnitType.PP " + UnitType.PP.length);
		AIDebug.logDebug("UnitType.RP " + UnitType.RP.length);
		AIDebug.logDebug("UnitType.AP " + UnitType.AP.length);
		AIDebug.logDebug("UnitType.DP " + UnitType.DP.length);
		
		AIDebug.logDebug("******* Tests AI [END] *******");
	}

}
